Narrative
Theories - Propp's Character Theory
Propp's Character Theory can be applied in a way that'll
relate to my script because in my script, i used many different characters like
the 'Hero' that finds the 'Villain' and struggles to run away from the 'Hero'.
The hero is driven by achieving a goal and the villain is motivated by trying
to stop them. This then links to my film because in Propps Theory, the
'Villain' fights and tries to defeat the 'Hero' within the story line. An
example from my film would be when the person holding the GoPro (villain) is
trying to find the 'Hero' which then finds out to be hiding in the car park at
the back of the Hawthorn Block. They are these characters because they are
representing a character to be a part within the story and to present their
actions that these 'Villain' and 'Hero's' would do.
Todorov's
Equilibrium
Todorov's Equilibrium Theory can be applied in a way that'll
relate to my script because in my script, we used a narrative that followed the
Three Act Structure. The Three Act Structure is a model that is used within
screenwriting and is divided into three parts. This theory has informed the
development of my characters as at the beginning of my story, the characters
start happy but then however changes when something is then disturbed between
this, this is called Equilibrium which is founded in Todorov’s theory. Next,
this then changes through a distribution where something will feature a problem
or something will disturb happiness. This would link back to my interactive
film as at the beginning of the story, deciding on what option you’ll take,
something will always disturb happiness as you’re trying to escape from the ‘unknown’
character. Linking back to the characters, this would then relate back to the ‘villain’
and ‘hero’ within a story.
The Hero’s
Journey
The Hero’s
Journey is portraying the expedition of the hero – the hero goes on an
adventure, wins a victory, and then comes home changed or transformed into
someone different. This relates to my story as throughout my story the hero
wins either way, doesn’t matter what choice you choose, you’ll always find
them. This theory has informed the development of my characters as well as they’ll
only be either a ‘hero’ or ‘villain’ within our film. You will see the ‘hero’
(person you’ll be) go on their journey…
My characters go through the stage of the Hero’s Journey that
Joseph Campbell described as the adventure begins within my story. This starts
with the character going off and choosing their own options to get to the end
of the journey. They will go through challenges and temptations in deciding what
the best options are to succeed. My characters undergo deaths and rebirths as
they will choose options that’ll say ‘try again’ which they will then need to
start from the very beginning and choose very carefully. They don’t receive any
calls to start their journey, but they have three choices they can choose from
to go with what story they may wish to follow. This is making it interesting
for them as they can go at their own pace and speed, by choosing their own path
in what interests them the most.
Binary
Oppositions
The Binary Oppositions shows the differences between two
different things e.g. good VS evil, black VS white. This can be applied within
my script as I will be using two genres for my film: boy VS girl and would also
apply for my characters too. This is because they’ll be good VS evil groups
which will be the ‘villains’ and ‘hero’. This is particularly shown in genres
such as action and thrillers in a protagonist and antagonist ride. We don’t
have any conflict within our story, we’ve kept it as mutual as possible but
there are different characters like the ‘hero’ and ‘villain’ that still may not
agree in their choices and way to succeed, but it doesn’t show it within the
story. However, this doesn’t arise from positioning in Binary Opposites against
one another in the narrative because it still follows a story and still follows
the Binary Oppositions within the narrative.
Representation
The casting decision informed the idea of Representation
through age, gender, class and ethnicity. This was because when deciding who we
wanted as each character, it was needed to be a boy and girl within one shot –
filming and the one in front of the camera but wasn’t allowed to show the
person who’s segment it was as this was due to finding them at the end. We had
a clear idea to of what we wanted our characters to look like. We wanted it to
be as simple as possible due to we didn’t want to go over the top with looks as
focused more on what the storyline would be about but on the other hand, we
made it obvious who was what character. Yes – we was able to find someone to
fit that idea of choosing who would be what character, in which we used the
other team members. We chose to present the character in terms of costume,
lighting, and framing by including elements that’ll present their chosen
character. For example: we would use darker, flashing and morbid lighting to
represent the character as an evil villain this is because we wanted to make it
obvious who was who within the story.
But, for every character we still mad them themselves, so we
still stuck to our own everyday outfits. This was because we wanted to do
something different by not having a specific character for a different
character. We ensured that the audience thought about the character the way we
wanted them to by letting them think and imagine what they wanted, this is
because as it’s an interactive video, they chose their path and option so they
would use their imaginations in how they wanted the characters to be portrayed
through their decision in story.
Hypodermic
Needle Model
As a group we wasn’t trying to repeatedly inject any
messages, themes or ideas in their head as we wanted them to choose their own
path and imagination as we decided that by having an interactive video and not
sticking to a main message, they’ll choose their journey that will keep
themselves entertained. When editing, we used stylistic techniques such as
mise-en-scene as this created a visual theme for the audience which was
adventurous and we also used effects such as rewind that was used when the
audience chose the wrong direction, when ‘try again’ was displayed on the
screen. By doing so, this then created a passive audience theory as it brought a
powerful effect onto the audience through the use of edits to make it seem more
realistic and the audience to feel like they’re actually in the story.
Uses &
Gratifications Model
The uses that the audience may have for our media product
would be three things: self confidence in following their own decision in what
path to choose and go with, pleasure in enjoying our product through recognition,
videos and pictures, and lastly, empowerment by interactive conversations
between the characters on screen and themselves. Through the use of interactive
conversations we were aiming to let the viewers and audience to talk about the
entertain that our product brought to them, and bringing a conversation through
the use of technology of interactive videos and the audience.
Encoding/Decoding
Model
The techniques that we used to encode to our film was by
presenting our product by just showing our interactive film and tell the
audience what it’s all about by just watching and interacting with it. Our
group communicated to the audience that a villain was a villain or that a dangerous
situation was dangerous by changing the effect of sound, this was then achieved
by using a software called Adobe premiere pro that we all used to edit on. The
effects that I used to edit my audio on to make a dangerous scene seem
dangerous by changing the tempo so the sound decreases and seems more morbid
for the audience to listen too. We used editing and the music to express the
effect of a darker scene like in scene 6 when you get nearer to in finding the ‘unknown’
character but we didn’t use costume for this because we felt like we wanted a different
atmosphere and not follow along the lines like any other film that has certain,
based costumes for the different characters.
However, other audience members may decode our messages to
our media project as they may not agree with what they may read, or understand
through interpreting a text. A different social or cultural background result
in a viewer coming away from our film with a very different interpretation to
one that we intended as they may not like the use in how we’ve made it into an
interactive video, and what genre we’ve based it on as they’re argument may be
that “not everyone likes and enjoys our chosen genre”, which is
adventurous/crime…
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